﻿[DzTriggerRegisterMouseWheelEventTrg]
title = "鼠标滚轮事件"
description = "任意玩家滑动鼠标滚轮"
comment = "请使用“获取触发硬件事件的玩家”来获取触发玩家，滚轮的方向由“获取滚轮变化值”的正负来判断"
category = BZ_HW

[DzTriggerRegisterMouseMoveEventTrg]
title = "鼠标移动事件"
description = "任意玩家移动鼠标"
comment = "请使用“获取触发硬件事件的玩家”来获取触发玩家"
category = BZ_HW

[DzTriggerRegisterMouseEventTrg]
title = "注册鼠标事件"
description = "任意玩家 ${key} ${actionkey} 时"
comment = "请使用“获取触发硬件事件的玩家”来获取触发玩家"
category = BZ_HW
[[.args]]
type = gamekeyaction
default = "GameKeyAction_Press"
[[.args]]
type = gamekey
default = "GameKey_Mouse_Left"

[DzTriggerRegisterKeyEventTrg]
title = "键盘事件"
description = "任意玩家 ${keyaction} ${key} 时"
comment = "请使用“获取触发硬件事件的玩家”来获取触发玩家"
category = BZ_HW
[[.args]]
type = gamekeyaction
default = "GameKeyAction_Press"
[[.args]]
type = gamekey
default = "GameKey_A"

[DzTriggerRegisterWindowResizeEventTrg]
title = "窗口大小变化事件"
description = "任意玩家改变窗口大小"
comment = "请使用“获取触发硬件事件的玩家”来获取触发玩家。这个事件会在玩家拖动窗口大小时频繁触发"
category = BZ_HW

[DzTriggerRegisterSyncData]
title = "数据同步"
description = "标签为 ${prefix} 的数据被同步 | 来自平台:${server}"
comment = "来自平台的参数填false"
category = BZ_SYNC
[[.args]]
type = string
[[.args]]
type = boolean
default = "false"