
[TriggerTypes]
MoveType=0,0,0,movement type,integer
CollisionType=0,0,0,collision type,integer

[TriggerParams]
UnitStateDamageDice=0,unitstate,ConvertUnitState(0x10),"Number of dice [JAPI]"
UnitStateDamageSide=0,unitstate,ConvertUnitState(0x11),"Number of dice faces [JAPI]"
UnitStateDamageBase=0,unitstate,ConvertUnitState(0x12),"Base damage [JAPI]"
UnitStateDamageBonus=0,unitstate,ConvertUnitState(0x13),"Additional damage [JAPI]"
UnitStateDamageMix=0,unitstate,ConvertUnitState(0x14),"Minimum attack [JAPI]"
UnitStateDamageMax=0,unitstate,ConvertUnitState(0x15),"Maximum attack [JAPI]"
UnitStateDamageRange=0,unitstate,ConvertUnitState(0x16),"Attack range [JAPI]"
UnitStateDamageCool=0,unitstate,ConvertUnitState(0x25),"Attack interval [JAPI]"
UnitStateAttackSpeed=0,unitstate,ConvertUnitState(0x51),"Attack speed [JAPI]"
UnitStateArmor=0,unitstate,ConvertUnitState(0x20),"Armor [JAPI]"
UnitStateDamageDiceSec=0,unitstatesec,ConvertUnitState(0x10),"Number of dice [JAPI]"
UnitStateDamageSideSec=0,unitstatesec,ConvertUnitState(0x11),"Number of dice faces [JAPI]"
UnitStateDamageBaseSec=0,unitstatesec,ConvertUnitState(0x12),"Base damage [JAPI]"
UnitStateDamageBonusSec=0,unitstatesec,ConvertUnitState(0x13),"Additional damage [JAPI]"
UnitStateDamageRangeSec=0,unitstatesec,ConvertUnitState(0x16),"Attack range [JAPI]"
UnitStateDamageCoolSec=0,unitstatesec,ConvertUnitState(0x25),"Attack interval [JAPI]"
UnitStateAttackSpeedSec=0,unitstatesec,ConvertUnitState(0x51),"Attack speed [JAPI]"
UnitStateArmorSec=0,unitstatesec,ConvertUnitState(0x20),"Armor [JAPI]"
UnitStateMaxLifeSec=0,unitstatesec,UNIT_STATE_MAX_LIFE,"Maximum health [JAPI]"
UnitStateMaxManaSec=0,unitstatesec,UNIT_STATE_MAX_MANA,"Maximum mana [JAPI]"

MoveType01=0,MoveType,0x00,"No"
MoveType02=0,MoveType,0x01,"Unable to move"
MoveType03=0,MoveType,0x02,WESTRING_UE_MOVETYPE_FOOT
MoveType04=0,MoveType,0x04,WESTRING_UE_MOVETYPE_FLY
MoveType05=0,MoveType,0x08,"Landmine"
MoveType06=0,MoveType,0x10,"Wind Walk"
MoveType07=0,MoveType,0x20,"Unknown"
MoveType08=0,MoveType,0x40,WESTRING_UE_MOVETYPE_FLOAT
MoveType09=0,MoveType,0x80,WESTRING_UE_MOVETYPE_AMPH

CollisionType01=0,CollisionType,1,"Unit"
CollisionType03=0,CollisionType,3,"Building"
